Consulting

If you need help with your game, you've come to the right place!


Unity consulting · 1 on 1

Stuck on your Unity game? Let's get you unstuck.

You've been fighting the same bug, system, or "how do I even architect this?" question for days. I've spent 10+ years shipping Unity games across mobile, desktop, web, and multiplayer - and I solve problems like yours on YouTube every week. Bring me the thing that's blocking you.

10+ yrs
Shipping Unity games
200+
Tutorials published
< 1 hr
To unblock a weeks-old bug
Sound familiar?

This is for you if…

You're solo - with no one to ask

You're a solo dev or small team, and there's no senior engineer down the hall to unblock you.

A bug has eaten your week

You've lost days to a crash, a performance cliff, or an AI/gameplay system that just won't behave.

The code scares you now

It works - but it's a tangle, and you're afraid to touch anything in case the whole thing falls over.

You know what - not how

You can see the game you want to build. You just need someone who's built it before to show you the path.

What "unstuck" looks like

Weeks of dread, gone in one session

One developer had a defect they'd been chasing for weeks - a high-risk bug threatening their whole project. In under an hour together, we found it and fixed it. That's the goal every time: the fastest path from blocked to building again.

Weeks
Stuck before we talked
< 1 hr
To find & fix it together
The work

What I can help with

Bring me the problem in front of you. Most engagements are one focused session; some grow into a short project.

A bug you can't crack

From general nuisance to game-breaking - I can help get it sorted.

"How should I build this?"

Architecture and project structure that won't collapse under you as you scale the game.

Gameplay, AI, UI & systems code

Hands-on Unity C# - written with you or for you. If it needs code, I can probably do it. No AI slop.

A second opinion

Strategy and a clear approach before you commit weeks to the wrong path.

Straight with you

I'm a gameplay & systems engineer - not an art team

I go deep on code, architecture, AI, and shaders. For 3D modeling, animation, rigging, and textures, I'll happily point you toward people who specialize - so every part of your game gets the right kind of help.

How it works

From stuck to solved in three steps

01 ·

Tell me what you're stuck on

A few sentences in the form below. The more specific, the better - paste the error, describe the system, tell me what you've tried.

02 ·

We hop on a quick call

So I understand your project and what's really blocking you. From there I'll scope the work and give you a quote - no obligation.

03 ·

We solve it

A focused working session, or a short engagement. You leave unblocked - with code and understanding you keep.

Projects

A decade of shipped Unity projects

Full source for these lives on GitHub, and most are playable on itch.io - built as real, complete projects, not toy snippets.

Screenshot from a web-based inverse-tower defense game.Dino Attack
Web · BrowserInverse tower-defense - you play the monster.
Screenshot from a cross-platform (mobile) twin stick shooter.Llama Survival
Mobile · Cross-platformTwin-stick zombie survival shooter.
Screenshot from desktop multiplayer hide and seek game.Hide & Seek
Desktop · MultiplayerNetworked multiplayer hide-and-seek.
Screenshot of a web-based unit defense microgame.Chicken Defense
Web · BrowserUnit-defense microgame built as a teaching project.
Screenshot of a web/mobile Minigolf game.Minigolf
Web · MobilePhysics-driven minigolf across platforms.
Get unstuck

Let's fix the thing that's slowing you down

Tell me what you're building and what's in your way. I'll get back to you personally, usually within a day.

  • A real reply from me, not a sales funnel
  • We scope it on a call before any quote
  • You keep every line of code we write
The more specific you are, the faster our first call moves.

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